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Thread Statistics | Show CCP posts - 5 post(s) |

Phoenix Jones
Isogen 5
556
|
Posted - 2014.08.06 14:41:00 -
[1] - Quote
Trying to make frigates more viable in wormhole space. I'm ok with that.
Dunno how viable or how widely used they will be. But basically having a perma connection for 16 hours which frigates and scouts can enter...
I don't inherently object to that. The issue I see isn't the frigate, its the interdictor.
You might want to look at its bubble mechanic and consider doing a balance pass on the heavy interdictor.
Other than that. May add fights, may not. Yaay!!!! |

Phoenix Jones
Isogen 5
556
|
Posted - 2014.08.06 15:04:00 -
[2] - Quote
You're Mum wrote:Most people that live in WH space have very expensive implants in their heads, these people are not going to want to jump into a ship that costs 100x less than one of their implants to risk it on a null blob.
Sort out clone swapping within a WH (new module to store different clones possibly) so that people can jump into a clean clone and not have to worry about their implants, until then I donGÇÖt think you will see the massive numbers of WH based frig roams you are looking for.
This by 100. Yaay!!!! |

Phoenix Jones
Isogen 5
556
|
Posted - 2014.08.06 15:06:00 -
[3] - Quote
ExookiZ wrote:can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone
Well this means that people cannot totally collapse wormholes without getting someone running into them. Planting scouts become a bit easier, and finding middle of the road fights become more viable.
You "technically" should run into more frigate/destroyer gangs in wormhole space.
I don't see this as being a way to go in and destroy capitals, but a way of creating more logistical movement in wormhole space itself (you can kill lower non-capital stuff ya know).
Yaay!!!! |

Phoenix Jones
Isogen 5
557
|
Posted - 2014.08.06 15:10:00 -
[4] - Quote
IF CCP can create a pos module for clone "swapping".. this is easily a 10/10.
If they cannot, this is a 1/10. Yaay!!!! |

Phoenix Jones
Isogen 5
557
|
Posted - 2014.08.06 15:22:00 -
[5] - Quote
TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway?
Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no".
Simpler solution.
Whether they'll be used more.. dunno.
Yaay!!!! |

Phoenix Jones
Isogen 5
558
|
Posted - 2014.08.06 15:30:00 -
[6] - Quote
Rek Seven wrote:Seems like an interesting addition but i don't really see the advantage of only being able to take frigates to fight the guys you are connected to... seems like it's a case of taking a knife to a gun fight. Fozzie, please don't ignore this comment: naed21 wrote:Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping.
Would they actually commit to doing "pve" with one of these wormholes open? Its the risk they take.
It'd be interesting to see if frigates would be capable of taking on a capital escalation small gang. If not, they could find "buddies" or "backup".
You bring a knife to a gunfight, .. yup. Survive long enough for the police to come over and shoot the gunman :-)
The more I think of it, the more I like it.
There are more benefits than people realize to this.
1) Logistical frigates become viable 2) Small gangs have a new meta 3) There are holes that people can't close. Yes they can can it, bubble it, etc. With interceptors and how they work now.. well there is now a persistent danger to a group (not a HUGE persistent danger, but a persistent danger none the less). 4) If you so want, take your small gang, go run a site or two (its not isk efficient, but it is fun, while waiting for your scouts to find pew. Now this is silly, but it is an option (and you make your group a good 20 to 50 million while waiting).
Yes the last one was silly, but I do not inherently see any "bad" in this.
I see some comedy deaths happening with Marauders being solo'd by a assault frigate and a Logi Frig.
The pod issue has to be addressed.
Making a POD swapping module for a POS would do it (so the pod would become a permanent fixture in a POS. The POS Module is destroyed? All the Pods and Implants blow up too.
Think of it as a Personal Hanger Array for PODS. They can't be removed by directors, can't be destroyed externally. If you really want to make it interesting, give it CPU so that it shuts down and is not accessible when the POS is reinforced. Yaay!!!! |

Phoenix Jones
Isogen 5
558
|
Posted - 2014.08.06 15:35:00 -
[7] - Quote
TrouserDeagle wrote:Phoenix Jones wrote:TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway? Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no". Simpler solution. Whether they'll be used more.. dunno. simple solution would be removing the speed/agility/mass changes on hictor points and just have them disable prop mods. wtb heavy dictor rebalance, they're stupid.
These ships are pretty widely used in closing wormholes that have a Micron amount of mass in it (aka you did your math wrong) or the variance was off by 500,000 mass.
Do Heavy Interdictors need a rebalance pass. Yes.
Not the thread to discuss their balance though.
I'm ok with them coming as most will be fit for mega tank and no gank. Yaay!!!! |

Phoenix Jones
Isogen 5
559
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Posted - 2014.08.06 15:38:00 -
[8] - Quote
Traiori wrote:Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly.
Twice as much?
Frigates (lets say a T1 destroyer, runs 10 million.
Pods currently 2.5 billion....
2,500,000,000 / 10,000,000.
Yea my pod is currently worth 250X more than the frigate/destroyer I would like to fly.
While I am a bit risk adverse, I'm not batsh-t stupid to do that in a T1 or even a T2 frigate in nullsec or wormhole space.
I would easily commit a 50 million isk pod though.
Cloneswap Module for PoS to make New Meta for wormhole space.
Yaay!!!! |

Phoenix Jones
Isogen 5
559
|
Posted - 2014.08.06 15:41:00 -
[9] - Quote
Luminocity wrote:Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo?
Mobile Depot + Guns + ammo + Mods+ Cap batteries
The Storage Space of the Heavy Interdictor isn't THAT much.
You would not be able to hit a frigate with a heavy interdictor anyway (less you mount small guns/missiles, which are more common than most people want to admit on dictors).
Yaay!!!! |

Phoenix Jones
Isogen 5
559
|
Posted - 2014.08.06 15:46:00 -
[10] - Quote
ExookiZ wrote:Phoenix Jones wrote:ExookiZ wrote:can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone Well this means that people cannot totally collapse wormholes without getting someone running into them. Planting scouts become a bit easier, and finding middle of the road fights become more viable. You "technically" should run into more frigate/destroyer gangs in wormhole space. I don't see this as being a way to go in and destroy capitals, but a way of creating more logistical movement in wormhole space itself (you can kill lower non-capital stuff ya know). Basically they made a roaming gang of cheap ships viable. They just have to find a way to cloneswap in wormhole space and people will go do this (its fun). Well the issue I see is that this restricts one side to frigates, while the other will still just fleet up as normal. 2 guardians and 1 proteus can easily handle 4X their numbers in small ships ( less if you bring kitsunes I suppose), but since the other side isnt forced to use just small ships they probably wont.
Yea you are right here. It doesn't mean you are committed to die. Just move on, harass them, etc. You can't win every engagement. They may bring 5 to 6 guardians, they may drop a carrier, they may blueball you.
You may ransom their capital or call for backup.
Hell you could potentially batphone for 100 frigates or destroyers (god 100 catalysts jumping into a wormhole fight would be comical).
I see potential. IF they come up with a way to swap clones at your pos. Yaay!!!! |

Phoenix Jones
Isogen 5
560
|
Posted - 2014.08.06 15:51:00 -
[11] - Quote
Luminocity wrote:Phoenix Jones wrote:Luminocity wrote:Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo? Mobile Depot + Guns + ammo + Mods+ Cap batteries The Storage Space of the Heavy Interdictor isn't THAT much. You would not be able to hit a frigate with a heavy interdictor anyway (less you mount small guns/missiles, which are more common than most people want to admit on dictors). You'd not be limited to a single pass so on a theoretical level you can haul in however much you want. Or have a dedicated module/ammo/whatever hauler. People are quite resourceful when it comes to taking advantage of possibilities to turn the tables to their side. Not that effective against frigates? perhaps not. Against destroyers, much more so.. Don't get me wrong though, I'm not saying they should be barred from entering. I'm just saying they may give an unfair advantage in some cases.
In this case. I think its ok. It would require testing to see what happens. This isn't something we can easily theorycraft (because we can't I see this as a decent option), because.. well its never really been done in wormhole space before.
I'm ok with trying it out. If changes have to happen they can happen, but this gives people options (I agree the heavy dictor could be looked at). Yaay!!!! |

Phoenix Jones
Isogen 5
560
|
Posted - 2014.08.06 15:53:00 -
[12] - Quote
XvXTeacherVxV wrote:CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we announced in our recently released dev blog. Fozzie, as far as I can tell all of these changes (including the other threads) are good if not great. To address people's pod worries, it would be nice if we could use rorquals to switch pods in wormholes. Maybe when the rorqual gets updated?
Agreed, but there is a reason I (as well as others) have been asking for a pos module vs a rorqual.
1) the rorqual requires a pilot to operate and fly it 2) it overcomplicates the ship 3) No glorious killmail with pods in it. 4) Slower process. 5) the rorqual should be more than a pod swap ship.
A cloneswap method should be available to wormhole space so that people won't freak about about losing. Yaay!!!! |

Phoenix Jones
Isogen 5
561
|
Posted - 2014.08.06 16:00:00 -
[13] - Quote
Saisin wrote:Totally like the idea, good job!
I disagree with players stating to do something about clone jumping in WH.. Making it easier to bring high value implants in WH simply facilitates settling WHs. Now having a medical bay to respawn in a WH (after being podded) is something I can get along with as a middle ground, as long it belongs within a manned ship and not a structure (a T2 orca for example...)
Not clone jumping, Clone Swapping.
You move to pos module, click "swap clone".
Your clone jump timer initiates.
You swap into a empty clone.
Your original "implanted clone", stays in the pos module.
No medical bays, no jumping to other systems. A simple "swap into clone". You cannot target a clone in a swap bay as a target to jump to (its basically just storage for 1 clone).
Make it so that the POS mod can hold 1 clone per person (you want multiple clones, you have to anchor multiple POS mods).
I would make this fairly expensive on powergrid and cpu.
Yaay!!!! |

Phoenix Jones
Isogen 5
566
|
Posted - 2014.08.06 16:26:00 -
[14] - Quote
Snakes-On-A-Plane wrote:I feel like I should point out that a mobile depot allows access to infinitely sized Hictor combat fleets. 2000 Phobos (Phobi?) could come through a hole and refit to 100% guns. A much more powerful force than frigates alone.
I'm not sure if that's a problem, since it would take time to move that way and it would be a slow force. It'd also have a weak point in that any logi support would be frigates only. But I thought it might be worth mentioning.
They do need to be looked at.
I get why you would want one (or 10) of them.
But I haven't seen massive gangs of Heavy Interdictors set for combat pew (meta doe snot dictate for them).
....... I'm just going to have to shrug and say... eh. Yaay!!!! |

Phoenix Jones
Isogen 5
567
|
Posted - 2014.08.06 16:53:00 -
[15] - Quote
Rek Seven wrote:Yeah the more i think about this addition the less i like it. I hate how popular interceptors have become in k-space due to their op mechanics, and the last thing i want to see is wormhole space full of ceptors...
I think this wormhole would be better suited to a new class of wormhole system. A system that has no moons to anchor a POS and profitable PVE that can be ran by a strong frigate fleet.
I get the concern Rek. If I had a concern, it wouldn't be interceptor gangs, it would be bomber gangs.
I'm still not adverse to this change. I still see the potential (and I'm less worried about K-space invading with interceptors because there are easier fights to find without having to map out a giant wormhole chain just to find the pew). We are willing to do it (because that is what we do). Yaay!!!! |

Phoenix Jones
Isogen 5
568
|
Posted - 2014.08.06 16:57:00 -
[16] - Quote
Cay Deschain wrote:CCP Fozzie wrote:They will also enjoy a very high stable mass and will be the first wormhole connections in EVE to regenerate mass over time. This means that collapsing these wormholes will be nearly impossible, and they will virtually always last to the end of their 16 hour lifespan. What really is the point of having regenerating mass wormholes? Just so things "stay open?" I would say a kind of established "wormhole meta" that persists across many sci-fi platforms (including EVE) is "you never know when a wormhole will close." The big event in the lore with the EVE Gate was that it closed suddenly and without warning. If CCP wants to change things up with this type of wormhole, just have it spawn with a variable mass limit and (if desired) variable time limit. Keep all the mass and time warnings of course, just scale the time one appropriately (instead of EOL being 4 hours, have it be X% of the remaining time). If a local wants to collapse it, they can just take the time (and risk) of rolling it with destroyers. This way it will be a lot more dynamic. If people want to roll the dice and go for it they can, instead of being "Hey look one of our targets has one of those uncollapsable holes and it's not EOL, so take your time so we can seed all of our scouts in."
I looked at it from the frigate pilots side and I see why they did this.
They want to make frigate pilots less afraid of getting locked into or out of the wormhole. They want to make Assault Frigate Pilots, interceptor pilots, logistic pilots Ewar Frigate Pilots a little more comfortable with coming into a wormhole without fear that it'll get immediately collapsed behind them. They also don't want the opposing corp to just either combat roll it locking the frigate gang out, or into their hole.
I get it. At the moment I'm ok with it.
Would people dogpile into the system with a gang of 200. Who the heck knows. Yaay!!!! |

Phoenix Jones
Isogen 5
569
|
Posted - 2014.08.06 17:22:00 -
[17] - Quote
Janice en Marland wrote:Phoenix Jones wrote:Cay Deschain wrote:CCP Fozzie wrote:They will also enjoy a very high stable mass and will be the first wormhole connections in EVE to regenerate mass over time. This means that collapsing these wormholes will be nearly impossible, and they will virtually always last to the end of their 16 hour lifespan. What really is the point of having regenerating mass wormholes? Just so things "stay open?" I would say a kind of established "wormhole meta" that persists across many sci-fi platforms (including EVE) is "you never know when a wormhole will close." The big event in the lore with the EVE Gate was that it closed suddenly and without warning. If CCP wants to change things up with this type of wormhole, just have it spawn with a variable mass limit and (if desired) variable time limit. Keep all the mass and time warnings of course, just scale the time one appropriately (instead of EOL being 4 hours, have it be X% of the remaining time). If a local wants to collapse it, they can just take the time (and risk) of rolling it with destroyers. This way it will be a lot more dynamic. If people want to roll the dice and go for it they can, instead of being "Hey look one of our targets has one of those uncollapsable holes and it's not EOL, so take your time so we can seed all of our scouts in." I looked at it from the frigate pilots side and I see why they did this. They want to make frigate pilots less afraid of getting locked into or out of the wormhole. They want to make Assault Frigate Pilots, interceptor pilots, logistic pilots Ewar Frigate Pilots a little more comfortable with coming into a wormhole without fear that it'll get immediately collapsed behind them. They also don't want the opposing corp to just either combat roll it locking the frigate gang out, or into their hole. I get it. At the moment I'm ok with it. Would people dogpile into the system with a gang of 200. Who the heck knows. They wouldn't have to worry about some one closing the hole so I don't really see why they wouldn't
And that would get them where....
There's a point where the excess is detrimental to your pvp. Even with the infinite hole , it doesn't mean you'll have a row of 20 of them to run your gang of 200 through. You'll hit eol holes, massed holes, guys with smartbombs on the otherside, etc. would an interceptor gang decide to run around in your hole for days at a time waiting for you?
I doubt it. There is more pew to be had.
Yaay!!!! |

Phoenix Jones
Isogen 5
572
|
Posted - 2014.08.06 18:03:00 -
[18] - Quote
I finally see the issue with this.
There is no actual flood control with this wormhole (at least not yet). Meaning that as many can come in as wanted (its basically a gate for frigates, destroyers and heavy dictors).
You potentially have no control at all regarding how many people enter unless you have a sensor boosted alpha fleet or a smart bombing fleet on the hole 24/7.
It is not a issue now, but I see this becoming an issue later.
Have to see how the hole mechanics work. Yaay!!!! |

Phoenix Jones
Isogen 5
583
|
Posted - 2014.08.07 00:04:00 -
[19] - Quote
Thought about this for a day. I have some reservations.
1) You've given rise to nullsec bomber fleets into wormholes. Meaning you've given the rise to unlimited wings of siege bombers into wormhole space.. with a hole that cannot be closed. While it was possible before, it was not practical.
2) You give people with numbers an infinite advantage.
Wormholers concern is majorly the influx of hundreds upon hundreds of nullsec interceptor and bomber gangs into wormhole space though the use of the infinite hole. But honestly.. we really do not know what will happen.
Its a crap shoot either way. I'd take a gamble on it.
Yaay!!!! |

Phoenix Jones
Isogen 5
591
|
Posted - 2014.08.07 12:33:00 -
[20] - Quote
Shaklu wrote:Especially for those living in C4 - You are: adding a static adding indestructible WH fountains for fleets of frigates (yeah.. bombers..) with Hdic support allowing PVP corps to gather a whole fleet on a hole before opening it "More randomly spawning wormholes"...
This game has a SERIOUS problem with PVE. PVP is cool.. I guess.. but I am interested in PVE.. and one of the last places with any at all decent PVE is in WH space, and you are now making it MUCH worse. This will un-sub people.
I'm sure it will, but hopefully it will keep people fighting also. You have to spend that money doing something, and that something is blowing up and losing spaceships.
You have to lose before you win. Yaay!!!! |

Phoenix Jones
Isogen 5
592
|
Posted - 2014.08.07 14:34:00 -
[21] - Quote
There has to be a mechanism for doing a cloneswap inside of wormholes before this is implemented. Yaay!!!! |

Phoenix Jones
Isogen 5
607
|
Posted - 2014.08.07 18:13:00 -
[22] - Quote
Rek Seven wrote:Shilalasar wrote:Rek Seven wrote:Alabugin wrote: Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.
But why would a frigate gang invade wormhole space if they aren't doing this already? The only groups that would benefit from this limitless frigate sized wormhole are huge null sec alliances... If they feel like it, they will be able to flood your wormhole with a 400 man frigate and HIC fleet and there is nothing you can do to stop them. It's a nice idea that is poorly implemented. They already can do this just using normal holes, so what is really changing? Just that they can go out and back in again. What are they going to do with 400 frigs in your hole? RF some POCOS, if they try to go for towers a) the hole will be gone before the RF timer and b) they will horribly die when the residents fight back. The only change is once every month or so you will have a hole you cannot close for 16h. With the existing mechanics you can close the hole to prevent them streaming in reinforcements but with this new wormhole, you don't have that option. A 400 man fleet could easily maintain system control while they wait for their pos bashing fleet to arrive.
That's my main reservation, or what I like to call a lack of flood control with these wormholes.
It depends on the mechanic.
Yaay!!!! |

Phoenix Jones
Isogen 5
610
|
Posted - 2014.08.07 18:58:00 -
[23] - Quote
Would you commit a billion isk clone to fly a t1 frigate? A t2 frigate? A destroyer? A Interdictor? How about a 500 mil isk clone? 200 mil isk clone?
Its a frigate, a destroyer.
We laugh at people who lose multi million isk clones while flying frigates and destroyers.
You want people to make the commitment to flying lightly armored ships that may explode in moments.. Then allow them to swap clones.
Else people will flat out say "no I can't I have 600 mil in my head".
Yaay!!!! |

Phoenix Jones
Isogen 5
615
|
Posted - 2014.08.07 20:22:00 -
[24] - Quote
Temba Ronin wrote:Phoenix Jones wrote:Would you commit a billion isk clone to fly a t1 frigate? A t2 frigate? A destroyer? A Interdictor? How about a 500 mil isk clone? 200 mil isk clone?
Its a frigate, a destroyer.
We laugh at people who lose multi million isk clones while flying frigates and destroyers.
You want people to make the commitment to flying lightly armored ships that may explode in moments.. Then allow them to swap clones.
Else people will flat out say "no I can't I have 600 mil in my head".
Unless I am mistaken the second rule of EVE is don't fly what you can't afford to lose. The first rule is that no place is truly safe. Did you not understand these two rules when you bought your implants? If you have expensive implants it's because you need them for their effect I hope, if you have them for bragging rights only then getting blown up could be very bad for you. If they are functional then they should have paid for themselves many times over by now. The third rule of EVE is unless you are the biggest null sec alliance accept your role as prey and no whining, see rules one and two if you are still confused.
I'll apply the logic.
Frig roam everybody.
Half of wormhole space would say. "Sorry applying rule #2. I can't afford to lose my hundreds of millions of isk clone to fly in a stupid fking frig roam using ccp's new frig holes because I have to fly to kspace, find a station, jump clone, fly back, enter wormhole, get into my friga... And you've decided not too because everybody in the wormhole has to do that".
Scheduling doesn't work because our entrances and exists are random. We may not have a viable kspace to jump clone, and join the roam.
That is less pew, and no fun.
Give wormholers the method for swapping their clones in holes and you will see more people committing themselves to smaller frig and dessy roams. Yaay!!!! |

Phoenix Jones
Isogen 5
618
|
Posted - 2014.08.07 21:39:00 -
[25] - Quote
I'll bring this up because it needs to be said.
Should these uncloseable frig wormholes be able to have a anytype of kspace (in this case, nullsec) connection?
We are not talking about any type of newbie friendly activity here, and the main concern is a flood of hundreds and hundreds of frigates wadding down a wormhole corp.
Should these be able to connect to nullsec? Because currently, they can. Yaay!!!! |

Phoenix Jones
Isogen 5
618
|
Posted - 2014.08.07 22:02:00 -
[26] - Quote
The point is wormhole space never revolved around frigates. It has always been cruisers , t3's and battlecruisers maxed out for survival.
Frigate play is an entirely new meta. You want to make wormholers play, you have to give them a way to swap out their heads because of the new meta.
(This isn't something like a flavor of the month, CCP wants entirely new gameplay in total. Smaller ships Faster ships Cheaper ships
Wormholers have revolved around the meta of t3's and support for them.
Highsec, lowsec, nullsec has no issues at all with this because they have both the stations and the facilities to change everything at a moments notice.
I want people to play with implants in their head, but people are not that risk adverse to risk more than 50 to 100 million isk of implants in a frigate and/or destroyer with the ehp of wet toilet paper.
I cannot contemplate why I would put on the field my pilot in a interceptor or assault frigate fit at around 50 million isk, when I have a billion isk clone. And the only way to fix that issue and for me to commit something more appropriate to the ship I am flying is to find a space station (goodluck with these holes only having a capable nullsec), that I can dock at, then jump clones (probably halfway across the galaxy) then make my way back in anytype of acceptable timeframe.
I live in wormholes, let me store my clone in wormholes. And if I get sieged and evicted, I can kiss all my clones in my wormhole goodbye.
Because I can't see how the hell I'm going to get them out before someone blows up the pos.
Risk is already there. Reward, blow up my pos.
Heck I wish I could blow up the space station you keep your pod in. Yaay!!!! |

Phoenix Jones
Isogen 5
630
|
Posted - 2014.08.08 11:33:00 -
[27] - Quote
Phoenix Jones wrote:I'll bring this up because it needs to be said.
Should these uncloseable frig wormholes be able to have a anytype of kspace (in this case, nullsec) connection?
We are not talking about any type of newbie friendly activity here, and the main concern is a flood of hundreds and hundreds of frigates wadding down a wormhole corp.
Should these be able to connect to nullsec? Because currently, they can.
I'm going to quote myself because not enough attention went to this part of it, and this part of it is the most significant point.
Should these wormholes at any point ever go to nullsec?
I'm sure this wasn't the idea wormholers had, and this introduces the concept of mass numbers raiding a micro wormhole corporation (heck even the largest wormhole corp couldn't deal with the swarm of ships coming through an unsealable hole in nullsec. Yaay!!!! |

Phoenix Jones
Isogen 5
636
|
Posted - 2014.08.08 15:17:00 -
[28] - Quote
Komodo Askold wrote:More random WH's, that looks nice, although time will say if that means increasing conectivity too much.
New small ship WH's... They look very interesting, although they're also potentially cataclysmic, especially since they are virtually un-collapsable. Time will say, too. On the other hand, they do open funny content:
- For frigates and destroyers: flying small, fast ships in a swarm and use them for wreaking havoc is funny and easy/cheap to do. Especially if you happen to land on one of the new Wolf-Rayets...
- For battleships and other large ships: I'd personally take a group of smartbombing BS' and put them close to the new WH, and start cycling the smartbombs as soon as I hear the "jumping through" sound. Can end up laughing like a maniac, especially if you are in a Red Giant...
EDIT: That said, I find the regenerating abilty of these WH's dangerously close to WH Stabilizers. I think the fact they can only allow small ships but have good total mass capacity fine enough for allowing lots of small ships to fit through and back, and only them. That mass limit could still be increased a bit, if we remove the regeneration.
Lets do some finger math
Lets use a C1 wormhole.
max amount of mass through, 500,000,000 (for reference, a orca is 250,000,000.) Max Mass That can fit in 1 go, 20,000,000 (for reference, this is the max mass of a retriever) It would potentially take 25 retrievers passes to collapse the hole. If 5 players were online, and they did the passes in succession, it would take approximately 25 to 30 minutes to collapse a C1.
Now lets take the typical destroyer for reference.
Assuming that this new hole can only accept at most a Destroyer, and the typical destroyer averages out at 1,500,000. We can figure that the max mass of these new wormholes would be about 2 million Mass (or 2,000,000) that can fit Maxed.
lets say it uses the C1 wormhole cap of 500,000,000.
Lets also assume you've maxed out your ship at 2,000,000 mass (the max).
Its allot of assuptions but lets say you did exactly that.
To close the current C1 wormhole, you would have to run 250 (yes Two Hundred and Fifty) max mass ships through it.
That is the basic theory base.
Now lets assume that CCP creates these holes and they add regeneration but slash the capacity by a Whole Bunch (lets say they set it at 20 million Max Mass before the wormhole potentially collapses).
You could role through 10 max mass ships (or more as people won't generally hit 2 million mass) before the hole cannot sustain another.
Currently what is listed (or what isn't shown), is that there is no control over what comes in "basically, there is no cap", and as these wormholes regenerate with the concept that they are unsealable, it is assumed they will regenerate mass very Quickly (to prevent closure, you would have to regenerate just over 2 million Mass per server tick).
Which means the theoretical 10 max mass ships through is out the door. You could fit as much as you want.
The difference between the examples I put up is this.
1) Current wormhole mechanics ALREADY allow for this type of gameplay and this type of flying 2) The only benefit brought is that there is essentially a frigate stargate for wormholes now.
I get the concept you are aiming here, but there has to be sometype of flood control for this to work out.
In wormhole space, you are probably looking at a max of 10.. maybe 15 pilots going out to do these types of frigate roams. Cater the hole to small group gameplay and not massive blobs of frigates.
Some method of flood control/flow control needs to be implemented. Yaay!!!! |

Phoenix Jones
Isogen 5
643
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Posted - 2014.08.08 18:33:00 -
[29] - Quote
Justin Cody wrote:Phoenix Jones wrote:Rek Seven wrote:Seems like an interesting addition but i don't really see the advantage of only being able to take frigates to fight the guys you are connected to... seems like it's a case of taking a knife to a gun fight. Fozzie, please don't ignore this comment: naed21 wrote:Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping. The pod issue has to be addressed. Making a POD swapping module for a POS would do it (so the pod would become a permanent fixture in a POS. The POS Module is destroyed? All the Pods and Implants blow up too. Think of it as a Personal Hanger Array for PODS. They can't be removed by directors, can't be destroyed externally. If you really want to make it interesting, give it CPU so that it shuts down and is not accessible when the POS is reinforced. The pod issue is a non issue. don't fly it if you can't afford to lose it. EVE is meant to have significant consequences. It is not connected to the value of your ship in any way. Wormholes don't have jump clones *maybe someday but likely never* and you just have to deal with operating in a frontier like area. If some pilot pops your pod...so what? That isn't CCP's problem unless there's an exploit being used and there is a game breaking bug that happens at the time. So assuming the game mechanics are used properly and work properly you have no right to call for such a benefit...just because you chose to fly a frigate. If you want to swap out your pod you go to empire space and jump clone. There is already a mechanic that solves your issue and a skill that reduces the time between jump clones to 19 hours at level 5.
It's too much for me to type on mobile ATM, but see page 10 as we discussed in detail this exact argument. It basically spanned the entire page.
https://forums.eveonline.com/default.aspx?g=posts&t=364401&p=10 Yaay!!!! |

Phoenix Jones
Isogen 5
650
|
Posted - 2014.08.09 14:31:00 -
[30] - Quote
Rumbled through the jump numbers a bit more and have come up with some conclusions and some modifications.
1) these wormholes do not need to regen at a fast rate. 2) these do need flow control 3) these should have low mass
Cap he mass amount.
My estimate, would be 75 jumps. 100 is too high, 50 jumps is too small. 75 is fair.
Now instead of capping these wormholes with a jump amount, you cap it with the mass. The total mass of these wormholes should be between 140,000,000 to 160,000,000. That permits roughly 75 to 100 frigate jumps through before it dies.
If CCP is hellbent on this wormhole regeneration, set it at 40 million mass every 2 hours (or 20 million every hour).
Set it that even if you mass the hole, it won't collapse. You just wouldn't be able to jump through it.
So you can potentially mass it, it won't collapse, and it gives you a timer.
Increase the polarization from 4 to 6 minutes to also deal with people trying to purposefully mass it (you can, just takes longer).
Just my thoughts at this time using limited information that is provided.
Controversial concepts for a controversial thread. Yaay!!!! |

Phoenix Jones
Isogen 5
651
|
Posted - 2014.08.09 16:04:00 -
[31] - Quote
Rei Moon wrote:Yes, make it crittable but not collapsible, I see, i like it, but still, will this prevent blobs? Maybe make it crit with 30 frig jumps, then it will have delayed regen. meaning, if you jump your enyo fleet, you'll only retreat after 2 hours.
Is it possible for a frigate fleet of 200 to jump though in the current wormhole mechanics (even a c1 wormhole). Yes.
This is just something specific to frigates. Over the lifetime of the frig hole, you could potentially bring a frigate blob.
But you can also do that now.
Yaay!!!! |

Phoenix Jones
Isogen 5
661
|
Posted - 2014.08.10 12:17:00 -
[32] - Quote
Siege Torpedo wrote:You know that it's only a matter of time now before every wormhole from the lowliest C1 to Polaris is overrun by a thousand meta0 fit atrons, don't you?
I get the fear, I'm also looking at the masses currently.
Current max amount of frigate and destroyer ships that can enter a c1, 250 (yes you can fit 250 combat fit frigates and destroyers into a c1) Current max amount of frigates and destroyers that can enter a c6 null, 2,000 (its a 3 bil hole)
The issue is flow / flood control. Yaay!!!! |

Phoenix Jones
Isogen 5
668
|
Posted - 2014.08.13 11:58:00 -
[33] - Quote
Too easily abusable to do that, as there would be only 1 or two corporations in nullsec that would dominate the vote.
Also too easy to seed votes to low and nullsec.
It seems fair but its abusable. And eve is very well known for abusing the rules :-) Yaay!!!! |
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